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Usage Guide

Opening the Creator

Use the configured command (default: /creator) to open the BIT-Creator menu in-game.

Creating Elements

Blips

  1. Select "Blips" from the main menu
  2. Configure the following:
    • Type: Choose from available blip types
    • Name: Set a custom name for the blip
    • Sprite: Choose blip icon code
    • Color: Set blip color code
    • Scale: Set blip size (0.1 - 2.0)
    • Coordinates: Auto-filled with your current position
  3. Click "Save" to create the blip

Markers

  1. Select "Markers" from the main menu
  2. Configure the settings:
    • Type: Choose marker type (0-23)
    • Name: Set a custom name
    • Color: RGB values for marker color
    • Size: Marker scale
    • Job Requirement: Optional job restriction
    • Job Grade: Minimum grade required
    • Function Name: Custom function identifier
    • Coordinates: Auto-filled with current position
  3. Click "Save" to create the marker

Peds

  1. Select "Peds" from the main menu
  2. Configure ped properties:
    • Model: Choose from 200+ available ped models
    • Name: Set a custom identifier
    • Heading: Ped facing direction
    • Animation: Optional animation name
    • Dictionary: Animation dictionary
    • Walk Around: Enable/disable walking
    • Job Requirement: Optional job restriction
    • Function Name: Custom function identifier
    • Coordinates: Auto-filled with current position
  3. Click "Save" to spawn the ped

Props

  1. Select "Props" from the main menu
  2. Set prop details:
    • Model: Enter prop model name
    • Name: Custom identifier
    • Coordinates: Auto-filled with current position
  3. Click "Save" to place the prop

Vehicles

  1. Select "Vehicles" from the main menu
  2. Configure vehicle spawn:
    • Model: Enter vehicle model name
    • Name: Custom identifier
    • Locked: Set if vehicle should be locked
    • Coordinates: Auto-filled with current position
  3. Click "Save" to spawn the vehicle

Managing Elements

Viewing Elements

The main menu displays all created elements categorized by type. You can:

  • View element details
  • Toggle active/inactive status
  • Edit element properties
  • Delete elements

Settings Panel

Access the settings panel to configure global options:

  • Local Loading: Enable/disable local loading
  • Blips: Toggle all blips visibility
  • Markers: Toggle all markers visibility
  • Peds: Toggle all peds visibility
  • Props: Toggle all props visibility
  • Vehicles: Toggle all vehicles visibility

Tips

Creating Custom Interactions
Use the markersFunctions and PEDSFunctions in the configuration to add custom interactions when players approach markers or peds.

Testing Elements
Toggle elements on/off from the settings panel to test without deleting them from the database.

Job Restrictions
Use job requirements to create role-specific elements that only certain players can interact with.

Ped Animations
Browse available animations at FiveM Animations List to find the perfect animation for your peds.

Common Use Cases

Creating a Shop NPC

  1. Create a ped at the desired location
  2. Add an animation (e.g., "mini@strip_club@idles@bouncer@base")
  3. Set Config.freezePed = true to keep it in place
  4. Add a custom function in PEDSFunctions for shop interaction

Setting Up Job-Restricted Areas

  1. Create a marker at the restricted area
  2. Set the job requirement and grade
  3. Add a custom function to handle access control
  4. Players without the required job won't trigger the function

Building a Custom Map

  1. Use props to place decorative objects
  2. Add blips for important locations
  3. Place peds as NPCs or guides
  4. Create markers for interaction points
  5. Toggle all elements at once using the settings panel

Admin Commands

Access the admin menu using the configured command (default: /creator). This menu allows you to:

  • Create new elements
  • View all existing elements
  • Edit element properties
  • Toggle element visibility
  • Delete elements
  • Configure global settings