Usage Guide
Opening the Creator
Use the configured command (default: /creator) to open the BIT-Creator menu in-game.
Creating Elements
Blips
- Select "Blips" from the main menu
- Configure the following:
- Type: Choose from available blip types
- Name: Set a custom name for the blip
- Sprite: Choose blip icon code
- Color: Set blip color code
- Scale: Set blip size (0.1 - 2.0)
- Coordinates: Auto-filled with your current position
- Click "Save" to create the blip
Markers
- Select "Markers" from the main menu
- Configure the settings:
- Type: Choose marker type (0-23)
- Name: Set a custom name
- Color: RGB values for marker color
- Size: Marker scale
- Job Requirement: Optional job restriction
- Job Grade: Minimum grade required
- Function Name: Custom function identifier
- Coordinates: Auto-filled with current position
- Click "Save" to create the marker
Peds
- Select "Peds" from the main menu
- Configure ped properties:
- Model: Choose from 200+ available ped models
- Name: Set a custom identifier
- Heading: Ped facing direction
- Animation: Optional animation name
- Dictionary: Animation dictionary
- Walk Around: Enable/disable walking
- Job Requirement: Optional job restriction
- Function Name: Custom function identifier
- Coordinates: Auto-filled with current position
- Click "Save" to spawn the ped
Props
- Select "Props" from the main menu
- Set prop details:
- Model: Enter prop model name
- Name: Custom identifier
- Coordinates: Auto-filled with current position
- Click "Save" to place the prop
Vehicles
- Select "Vehicles" from the main menu
- Configure vehicle spawn:
- Model: Enter vehicle model name
- Name: Custom identifier
- Locked: Set if vehicle should be locked
- Coordinates: Auto-filled with current position
- Click "Save" to spawn the vehicle
Managing Elements
Viewing Elements
The main menu displays all created elements categorized by type. You can:
- View element details
- Toggle active/inactive status
- Edit element properties
- Delete elements
Settings Panel
Access the settings panel to configure global options:
- Local Loading: Enable/disable local loading
- Blips: Toggle all blips visibility
- Markers: Toggle all markers visibility
- Peds: Toggle all peds visibility
- Props: Toggle all props visibility
- Vehicles: Toggle all vehicles visibility
Tips
Creating Custom Interactions
Use themarkersFunctionsandPEDSFunctionsin the configuration to add custom interactions when players approach markers or peds.
Testing Elements
Toggle elements on/off from the settings panel to test without deleting them from the database.
Job Restrictions
Use job requirements to create role-specific elements that only certain players can interact with.
Ped Animations
Browse available animations at FiveM Animations List to find the perfect animation for your peds.
Common Use Cases
Creating a Shop NPC
- Create a ped at the desired location
- Add an animation (e.g., "mini@strip_club@idles@bouncer@base")
- Set
Config.freezePed = trueto keep it in place - Add a custom function in
PEDSFunctionsfor shop interaction
Setting Up Job-Restricted Areas
- Create a marker at the restricted area
- Set the job requirement and grade
- Add a custom function to handle access control
- Players without the required job won't trigger the function
Building a Custom Map
- Use props to place decorative objects
- Add blips for important locations
- Place peds as NPCs or guides
- Create markers for interaction points
- Toggle all elements at once using the settings panel
Admin Commands
Access the admin menu using the configured command (default: /creator). This menu allows you to:
- Create new elements
- View all existing elements
- Edit element properties
- Toggle element visibility
- Delete elements
- Configure global settings