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βš™οΈ Configuration

Editable Files

config/shared.lua

Main configuration file. Here you can change most of the options visible in the game: NPC location, blips, vehicle, treasure amount/payment, work clothes appearance, zones, notifications, and auxiliary functions (key hook, fuel, etc.).

server/main.lua

Server logic for team creation, payment distribution, box/item generation, and public events. You can modify how payments are distributed or add server hooks.

Configuration File

Config, Lang, NPC, Noti, Veh, Finish, Blips = {}, {}, {}, {}, {}, {}, {}

Framework Settings

Configure your server's framework:

-- Use "esx", "qb" or "qbox"
Config.Framework = "qb"

Display Settings

-- Font type for drawtext default text. Default = 4. Set 0 to chinese language
Config.alertTextFont = 4
-- Interaction key to perform some actions
Config.interactionKey = "E"

Economy Settings

-- Set the price for each treasure collected
Config.priceForItem = 100

Gender Configuration

-- How the male gender is displayed in your database
Config.genderMale = 0
-- How the female gender is displayed in your database
Config.genderFemale = 1

Gameplay Options

-- Set true if you want to use cam when you pick up a box
Config.useCam = true
-- Set to true if you want to force to use the job clothes
Config.forceUseClothes = false
-- Set to true if you want to freeze the boat when you are in the water
Config.freezeBoat = true
-- Set to true if you want to use the final animation
Config.useFinalAnimation = true

Treasure Configuration

-- Prop to be used as treasure
Config.treasureProp = "ba_prop_battle_case_sm_03"
-- Number of treasures that will spawn in the point
Config.treasuresAmountInZone = 30
-- Radius of space for which the treasures can be in the point
Config.treasuresRadiusInZone = 40
-- Minimum distance between treasures
Config.miniumDistanceBetweenTreasures = 4

Blip Configuration

Configure the job location blip on the map:

Blips.coord = vector3(3858.78, 4459.14, 1.83)
Blips.blip = 478
Blips.blipColor = 43
Blips.blipScale = 0.7
Blips.blipText = "Treasure Hunter Job"

NPC Configuration

Configure the NPC that starts the job:

-- Location where the NPC is positioned for job selection
NPC.location = vector4(3858.78, 4459.14, 1.83, 86.55)
-- Model of the NPC
NPC.model = "s_m_y_grip_01"

Vehicle Configuration

Configure the boat that players will use:

-- Location where the vehicle will spawn when the job is selected
Veh.location = vector4(3869.15, 4471.97, 0.0, 270.16)
-- Motor power. In FiveM the default is 1.0. If you see that the vehicle has a hard time carrying the load you can raise it.
Veh.torque = 2.0
-- Model of the vehicle
Veh.model = "tug"
-- Height of the marker
Veh.markerHeight = 5.1

Vehicle Keys Integration

Configure vehicle key delivery:

-- Function for the delivery of vehicle keys to the user when spawning
function giveVehicleKeys(entity, plate)
    TriggerEvent("vehiclekeys:client:SetOwner", plate)
end

function removeVehicleKeys(entity, plate)
    -- TriggerEvent('vehiclekeys:client:RemoveOwner', plate)
end

Custom Fuel System

-- If you want to use a custom fuel system set true and fill the function below
Config.useCustomFuel = false

function customFuel(vehicle)
    -- insert your trigger here for your fuel system
end

Finish Configuration

Configure the job completion area:

Finish.location = vector4(3858.64, 4483.69, 1.0, 68.7)
Finish.markerType = 23
Finish.markerSize = vector3(10.0, 10.0, 10.0)
Finish.markerColor = vector3(0, 100, 58)
Finish.blipType = 427
Finish.blipScale = 0.7
Finish.blipColor = 43
Finish.blipText = "Finish Job"

Finish Animation Configuration

Finish.pedFirstSpawn = vector3(3842.79, 4465.16, 1.7)
Finish.propHeight = 0.7
Finish.cameraPosition = vector3(3851.03, 4459.63, 2.85)

Work Clothes Configuration

Configure uniforms for male and female characters.

ESX Framework Clothes

if Config.Framework == "esx" then
    Clothesmale = {
        ['tshirt_1'] = 15, ['tshirt_2'] = 0,
        ['torso_1'] = 15, ['torso_2'] = 0,
        ['decals_1'] = 0, ['decals_2'] = 0,
        ['arms'] = 40,
        ['pants_1'] = 16, ['pants_2'] = 2,
        ['shoes_1'] = 34, ['shoes_2'] = 0,
        ['helmet_1'] = -1, ['helmet_2'] = 0,
        ['chain_1'] = 0, ['chain_2'] = 0,
        ['ears_1'] = -1, ['ears_2'] = 0
    }
    
    Clothesfemale = {
        ['tshirt_1'] = 3, ['tshirt_2'] = 0,
        ['torso_1'] = 15, ['torso_2'] = 11,
        ['decals_1'] = 0, ['decals_2'] = 0,
        ['arms'] = 32,
        ['pants_1'] = 15, ['pants_2'] = 11,
        ['shoes_1'] = 35, ['shoes_2'] = 0,
        ['helmet_1'] = -1, ['helmet_2'] = 0,
        ['chain_1'] = 0, ['chain_2'] = 0,
        ['ears_1'] = -1, ['ears_2'] = 0
    }
end

QBCore Framework Clothes

elseif Config.Framework == "qb" then
    Clothesmale = {
        outfitData = {
            ["pants"] = { item = 16, texture = 2 },
            ["arms"] = { item = 40, texture = 0 },
            ["t-shirt"] = { item = 15, texture = 0 },
            ["vest"] = { item = 0, texture = 0 },
            ["torso2"] = { item = 15, texture = 0 },
            ["shoes"] = { item = 34, texture = 0 },
            ["accessory"] = { item = 0, texture = 0 },
            ["bag"] = { item = 0, texture = 0 },
            ["hat"] = { item = 0, texture = 0 },
            ["glass"] = { item = 0, texture = 0 },
            ["mask"] = { item = 0, texture = 0 }
        }
    }
    
    Clothesfemale = {
        outfitData = {
            ["pants"] = { item = 15, texture = 11 },
            ["arms"] = { item = 32, texture = 0 },
            ["t-shirt"] = { item = 3, texture = 0 },
            ["vest"] = { item = 0, texture = 0 },
            ["torso2"] = { item = 15, texture = 11 },
            ["shoes"] = { item = 35, texture = 0 },
            ["accessory"] = { item = 0, texture = 0 },
            ["bag"] = { item = 0, texture = 0 },
            ["hat"] = { item = 0, texture = 0 },
            ["glass"] = { item = 0, texture = 0 },
            ["mask"] = { item = 0, texture = 0 }
        }
    }
end

Treasure Zones

Configure the treasure hunting locations:

Zones = {
    [1] = vector3(4278.4, 4477.52, -1.03),
    [2] = vector3(4099.89, 4722.47, 0.87),
    [3] = vector3(3984.05, 5104.59, -1.09),
    [4] = vector3(4311.02, 4120.05, 0.67),
    [5] = vector3(4209.42, 2567.4, 0.41),
    [6] = vector3(3581.35, 6460.85, -0.43)
}

Note: You can add more zones by following the same pattern. Each zone will randomly spawn treasures based on your configured amount and radius.

Target System Configuration

[!WARNING] These functions are available in the file config/shared.lua

QB-Target

function entityTarget(entity, event, label)
    exports['qb-target']:AddTargetEntity(entity, {
        options = {{
            type = "client",
            event = event,
            icon = "fas fa-box-circle-check",
            label = label
        }},
        distance = 3.0
    })
end

function removeTarget(element)
    exports['qb-target']:RemoveTargetModel(element)
end

OX-Target

function entityTarget(entity, event, label)
    NetworkRegisterEntityAsNetworked(entity)
    local netId = NetworkGetNetworkIdFromEntity(entity)
    local options = {
        event = event,
        icon = "fas fa-box-circle-check",
        label = label
    }
    exports.ox_target:addEntity(netId, options)
end

function removeTarget(element)
    exports.ox_target:removeModel(element, nil)
end

Configuration Tips

  • Framework: Ensure you select the correct framework (esx, qb, or qbox)
  • Treasure Price: Adjust based on your server's economy balance
  • Treasure Amount: More treasures = longer job duration
  • Spawn Radius: Larger radius = more spread out treasures
  • Force Clothes: Enable if you want immersive job uniforms
  • Boat Freeze: Enable for easier underwater treasure collection
  • Camera Effects: Optional visual enhancements, disable if causing issues
  • Vehicle Keys: Match your server's key system
  • Custom Fuel: Only enable if using a custom fuel script
  • Zones: Add or modify locations based on your map
  • Blips: Use distinctive icons and colors for easy player identification
  • NPC Model: Choose a ped that fits your server's theme
  • Boat Model: Default is "tug", can be changed to any boat model
  • Torque: Increase if boat struggles with multiple players
  • Gender Values: Match your database configuration (usually 0/1 or "m"/"f")

Advanced Tips

  • Test treasure spawn locations before going live
  • Adjust minimum distance to prevent clipping
  • Configure clothes to match your server's aesthetic
  • Set appropriate prices based on job difficulty and time
  • Use target system that matches your server's standard
  • Test animations on both male and female characters
  • Verify blips don't conflict with other server jobs
  • Ensure finish location is accessible by boat